====================================================== v1.0.3 - 10/14/2024 ====================================================== = Bug Fixes = - Reworked player movement to resemble D64's movement better - Also reworked movement to more reliably make some previously problematic jumps in Doom II - Fixed missing pain sounds for the Hell nobles - Fixed(?) Cyberdemon and Spider Mastermind death sounds not playing consistently - Fixed Cyberdemon rockets not spawning from the right location - Fixed Arachnotrons not facing their target properly when firing - Mitigated original Doom tracks playing for a split second (might not be fully fixed, please report if so) - Mitigated filtering artifact in sky shader (mysterious black line above the horizon) when using bilinear filtering - Fixed episode menu not using the D64 font - Bruteforced a fix for ultrawide stretching - Fix bars in the final boss not being impassable - Custom huds should no longer cause a VM abort when attempting to use a key - Fixed typo on MAP31 intermission text = Not Quite Bugs But Not Quite Balance Changes = - Revenant missiles now aim and turn towards the target's center of mass, previously they would aim towards the target's head - The Pain Elemental's spawn limit now only counts Lost Souls that have been spawned by Pain Elementals - Unmaker lasers now use closer aiming logic to D64, but with randomized bias to keep things interesting (instead of starting on the right, the lasers will sometimes start at the left) = Misc. = - Added a setting to disable UE's playlist system and use the default music instead = Known Issues = - The shaders used for player sprites, skies, and lit textures do not work at all in the OpenGL ES renderer - Thy Flesh Consumed has missing ending text - Certain newer forks of WadSmoosh will have texture replacement errors when used with UE ====================================================== v1.0.2 - DAY TWO PATCH!!! - 10/11/2024 ====================================================== = Bug Fixes = - Fixed missing replacement for the Mancubus projectiles - Fixed Mancubus projectiles being additive - Fixed not being able to select from the PSX Doom soundtrack without using the arrow keys - Fixed credits map VM aborting if certain addons were loaded (be careful what addons you load with UE!) - Fixed Icon of Sin not dying to explosive barrels when used as an inventory reset exit - Fixed missing effects for one of the Wolfenstein enemies attacks - Added replacements for screenblocks border - Fixed one of the bookcase border textures having blank space = Balance Changes = - Wolfenstein enemies now drop bullet clips again - Icon of Sin will now be weaker in the absence of a cube spawner - Health and armor bonuses now give 2 health/armor like PSX Doom/Doom 64 (since some enemies are scarier) = Known Issues = - The shader used for the recolorable player sprites has issues in the OpenGL ES renderer - Automap HUD will bug out at non-standard aspect ratios - Thy Flesh Consumed has missing ending text - Certain newer forks of WadSmoosh will have texture replacement errors when used with UE ====================================================== v1.0.1 - DAY ONE PATCH!!! - 10/10/2024 ====================================================== = Bug Fixes = - Fixed 'Save Game' option not appearing in the in-game menu - Fixed typo for the track 'Digitized Pain' - Added item count to automap HUD - Fixed keys trying to call a non-existent key pickup sound (it was trying to use the Doom Delta one lol) - Fixed some keys missing their dynamic lights - Fixed missing tag for the Unmaker = Misc. = - Fixed the ModDB download not containing a pk3 within the zip