Doom Delta is a mod for GZDoom that aims to bring together many elements from the pre-release iterations of Doom, including (but not limited to) the alpha builds, the press release beta, and Tom Hall's Doom Bible. Elements such as the helmet HUD from early alphas, enemy designs, unique characters, and unused weapon concepts return.

The idea is to take these unused concepts and properly flesh them out, giving them the proper attention and polish they deserve. The end goal is to provide a cohesive experience that provides a fun and enjoyable experience with the aesthetic and feel of the pre-release Doom content.

Yep!

Doom Delta is designed to work with most vanilla Doom mapsets out of the box! Doom Delta also has special compatibility support for the following mapsets:

Other mapsets that have been played and tested with Doom Delta include:

The monster replacement mod Rampancy also includes support for Doom Delta!

Doom Delta v3.1.0 requires GZDoom v4.13.1 and above to run. You will also need a copy of Doom, of course! Either Doom or Doom II will work. You can also take a look at the changelog!

Doom Delta v3.1.0 6.28 MB

Want to make maps for Doom Delta? The mapping starter kit has predefined editor IDs for the new content! NOTE: This is not required for playing Doom Delta. This is to help mappers develop maps for Doom Delta.

Doom Delta Mapping Starter Kit v1.1 8.15 KB - For Doom Delta v3.0