Doom 64: Unseen Evil is a mod for GZDoom that brings the atmosphere of Doom 64 to the worlds of Doom and Doom II. Everything is entirely overhauled: from the player and their weapons, to the halls and the demons that stalk them.
All of the demons that were absent from the original Doom 64 have finally emerged from the deepest pits of hell, including the unsettling Revenant and the sinister Arch-vile. If you're looking for a new challenge, the exclusive Redemption Denied difficulty will bring some of the crueler monster placements from PSX Doom into the vanilla Doom maps.
Proceed with caution; there are many evils yet unseen.
- The full Doom 64 arsenal at your disposal, including the Unmaker
- All monster behaviors from Doom 64 recreated as faithfully as possible
- Missing monsters reimagined in the Doom 64 style: the Chaingunner, the Revenant, the Arch-vile, and the Spider Mastermind
- Quality of life improvements, including new sounds, new weapon animations, and customizable settings
- The Terraformer: a powerful system that comprehensively transforms any Doom/Doom II level into a Doom 64-style level
- Redemption Denied: an exclusive difficulty level that implements monster spawns from PSX Doom (and other surprises) into the vanilla Doom levels
Unseen Evil fully supports the original Doom and Doom II levels, as well as any community mapset that uses the vanilla texture set. Any textures that are new or replaced by a community mapset are not taken into account by the Terraformer, which can make things a little screwy in terms of visuals. Select mapsets at your own discretion.
Doom 64: Unseen Evil requires GZDoom v4.12.2 (or higher) and a copy of Doom or Doom II.
Download Doom 64: Unseen Evil v1.0.3
BUT WAIT!!! Don't forget to check out the Bandcamp page for the main theme of Doom 64: Unseen Evil, The Unseen Evil by Blue Vertigo.