Posted on September 26, 2022 by DrPyspy
Welcome to the first developer update for Tomb Fetus! As Tomb Fetus approaches a stable state at a moderate pace, things become more presentable and more pretty to look at. PLEASE NOTE!!! Art assets, map artpasses, and any other forms of visuals are subject to change! Tomb Fetus is still in active development! But you probably already know that. Let's take a look!
First up is a look at Stallywag Museum! If you watched the Blue Vertigo & Friends Community Showcase, you were treated to a glimpse of Stallywag Museum. Based on the map DM-Stalwart from Unreal Tournament, Stallywag Museum is a map created and artpassed by Skerion. Here, the Tomblets (a catch-all term for all the contestants) battle in the presence of beautiful statues, paintings, and other works of art.
Most of the action happens all throughout the main halls, with powerful powerups waiting barely off the beaten path. Be careful, though; securing them requires a bit of commitment, and other players will be more than willing to profit off of your hardwork!
Next up is a look at High Rise! An original layout by Suomimies55 and currently being artpassed by Skerion, High Rise takes place in the lobby of a towering skyscraper with LOTS of business happening. Staying on ground level is all fine and good, but to make the most of the pickups scattered about the level, you'll want to go UP!
There are plenty of weapons with movement capabilities to get you going where you want to go (which is, of course, up) alongside your usual lifts and jumppads. On the two farthest ends of the map are where you'll find two separate Friend-bryo spawns! Grabbing one of these will allow you to summon a friend to rack up frags with. More on that later...
Now it is time for a MAP UPDATE. If you've followed Tomb Fetus development up to this point, you'll probably be familiar with Wiseau Street! Based on the map Wiseau developed by MacD11 and iiboharz for Team Fortress 2 Classic and later Open Fortress, Wiseau Street is 50% a warehouse and 50% a nightclub! Kinda. The exact percentages aren't important.
What IS important is the glowup this map has had in the past [RANGE OF TIME REDACTED FOR SANITY PURPOSES]! There have been many improvements in an attempt to refine just what a Tomb Fetus map should look like. While the pieces aren't all in place quite yet (owed to some ZDoom engine features acting up alongside Zandronum's usual goofy moments) it is definitely in the best place it has been in the entire development process.
These beauty shots are fun to look at, but there are two questions that I will ask for you:
1. Where is the second half of the Tomb Fetus Preview?It's coming in the future! The main holdup is recording footage at 60 fps without any hitches. Unfortunately, my hardware isn't quite up to snuff to handle 7-8 bots AND recording the game at 60 fps. I'm looking into some alternative setups to properly record in-game footage.
2. WHERE IS TOMB FETUS!!!???Eventually! The target was to release v1.0 this year, but a more likely date is sometime very early next year. I have considered a limited demo release OR going for an open alpha type release, but I can't say I'm commited to either of those ideas just yet.
I hope you found this dev update interesting! I'm looking forward to doing more dev updates in the future. Until then... wait for it idk LMAO