Developer Update #3: It's a Got Dang Arms Race (Featuring Time Dilation)

Posted on December 22, 2023 by DrPyspy

Welcome to the newest DEVELOPER UPDATE!!! As we near the final days of The Year of Tomb Fetus, I'm proud to announce that NEXT YEAR will be the year of Tomb Fetus. That's right: THE TOMB FETUS DEMO IS RELEASING... next year. The demo itself is mostly feature complete, but a handful of sound and music assets remain, alongside some general UX polishing. And, of course, TEXTURES! I will never truly leave map texturing hell. However, the biggest reason for this delay is due to some stuff on the server side of things: the public-facing hosting and distribution system isn't quite ready yet, and there was a shake-up that has set back some internal playtesting stuff.

The good news is that this delay has provided me with an oppurtunity to further polish the game as a whole, from the gameplay itself, to the launcher, and everything in-between. Everything is shaping up to be a preview of the Tomb Fetus experience that I'm immensely proud of, and I'm extremely grateful for everyone who has expressed interest in this wacky little game! I look forward to sharing more updates once we head into the next year, but until then, there will be NO INFO. NO MORE INFORMATION. EVER.

Anyways, here is some MORE INFORMATION:

Continue reading...
Developer Update #2: Demonstration Man (and How To Fly)

Posted on September 28, 2023 by DrPyspy

Welcome to the notably punctual second entry in the Developer Update series! Not only will we be discussing development and gameplay-related matters, but also, we will be discussing the (projected) DEMO RELEASE DATE! NOW... Let's take a look with your eyes!

Continue reading...
It's All About the Game (and How You Play It)

Posted on October 12, 2022 by DrPyspy

Ever since gaming was invented in June 1996 by Tim Willits (according to Tim Willits), numerous subgenuses of gaming have evolved. You've got your flags, your bombs, your instadeaths, and all kinds of other ways to explode. Tomb Fetus bravely tips its toes into the pool of GAMEMODE VARIANTS and will provide a healthy number of different ways to play on launch!

You can read more about the gamemodes at the gamemodes page!


Developer Update #1: Stroll About Town

Posted on September 26, 2022 by DrPyspy

Welcome to the first developer update for Tomb Fetus! As Tomb Fetus approaches a stable state at a moderate pace, things become more presentable and more pretty to look at. PLEASE NOTE!!! Art assets, map artpasses, and any other forms of visuals are subject to change! Tomb Fetus is still in active development! But you probably already know that. Let's take a look!

Continue reading...
Welcome to the Tomb Fetus webzone!

Posted on June 12, 2021 by DrPyspy

Howdy! Here, you can find all sorts of information on Tomb Fetus: a free party FPS game built on the Zandronum source port! I'll be updating this site with information that would not fit inside a Twitter post, such as in-depth updates on the game and sneak-peeks behind the scenes!

If you're not sure what a Tomb Fetus is, then have a look at the about page!